How To Get Corrosive Projection
- For the harm type, meet Damage/Corrosive Damage.
Corrosive Projection is an aura mod that reduces armor for all enemies in a mission.
Stats [ ]
Rank | Effect | Toll * |
---|---|---|
0 | -3% | -2 |
1 | -6% | -3 |
two | -9% | -iv |
3 | -12% | -v |
4 | -15% | -half dozen |
five | -18% | -vii |
* Aura mods increase the amount of Mod Chapters
Acquisition [ ]
- Available for
2010 Cred creds from the Nightwave Cred Offerings shop on a rotational basis.
Notes [ ]
- This mod stacks additively with itself when multiple teammates are using it, reducing enemy armor up to 72% with a 4-role player squad.
- Armor reduction from this aureola maxes out at 80%. This can be achieved by having all squad members equipping this aureola with at least three squad members equipping
Coaction Migrate likewise.
- Armor reduction from this aureola maxes out at 80%. This can be achieved by having all squad members equipping this aureola with at least three squad members equipping
- The effectiveness of this mod is reduced under the "Augmented Enemy Armor" Sortie condition.
Armor Removal Interactions [ ]
When Corrosive Project is combined with the status outcome of Heat and
Corrosive , the armor reduction is multiplicative. This can be expressed as the following:
Armor after reduction = (i - l%) × [ane - (20% + 6% × Number of Corrosive stacks)] × (1 - 18% × Number Corrosive Projections)
For instance, a full 4-player squad with max-rank Corrosive Projections, an active Oestrus proc, and max stacked
Corrosive proc will upshot in an enemy'southward armor being reduced to:
- (1 - 50%) × [1 - (20% + 6% × 10)] × (1 - 18% × four) = two.eight%.
If only i histrion has a max-rank Corrosive Projection with the above statuses, an enemy's armor would instead be reduced to:
- (i - 50%) × [ane - (20% + 6% × 10)] × (1 - 18%) = 8.two%.
Currently, the only non-ability method to completely remove armor is to use Shattering Impact ,
Sharpened Claws or a dagger in tandem with
Amalgam Argonak Metallic Auger .
Tips [ ]
- Virtually effective confronting Grineer enemies, although useful against Infested due to armor-buffing Swarm-Mutalist MOAs.
Trivia [ ]
Gallery [ ]
Old appearance
Patch History [ ]
Update 27.2 (2020-03-05)
- Faction Aura Changes
We are rebalancing the faction Auras to not completely bypass our rebalancing effort. More than importantly though, with the complete rescale these Auras (mostly Corrosive Projection) will not be as necessary as they were.
Corrosive Projection, Shield Disruption and Infested Impedance new Rank values are:
- Unranked: -three%
- Rank 1: -6%
- Rank ii: -9%
- Rank 3: -12%
- Rank 4: -15%
- Rank 5: -eighteen%
Why: We think being consistent is cardinal. Passively removing 100% of an enemy's defenses is non an interesting option, and we were completely inconsistent in this regard with Auras (i.eastward the efficacy of 4x Corrosive Projections vs 4x Shield Disruptions).
Update 25.1 (2019-06-05)
- Fixed enemies spawning being uneffected by Corrosive Projection Aura worn by players in the Rift at the time.
Update 9.0 (2013-07-xiii)
- Became an Aura mod.
Update 8.0 (2013-05-23)
- Introduced as part of the Artifact Defence Event.
See also [ ]
- Aura
Auras | |
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(Offensive) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
(Defensive) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
(Utility) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| ![]() |
Unreleased | ![]() ![]() ![]() ![]() ![]() |
Source: https://warframe.fandom.com/wiki/Corrosive_Projection
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